It mixes the Platform, Fast-paced, and 2D Action elements and offers crazy characters. The game takes place in the three unique worlds, and each world has a set of levels and enemies comprises more than 120 levels. ![]() It offers a tough gameplay and puts the gravity-defying weapons in the player’s hands. By Admin Good Shepherd Entertainment Releases ThirtyThree’s Hyperkinetic Action Platformer ATOMIK: RunGunJumpGun on Nintendo Switch™ĪMSTERDAM – February 8 th, 2018 – Good Shepherd Entertainment and independent developer ThirtyThree have launched ATOMIK: RunGunJumpGun on Nintendo Switch™.RunGunJumpGun is an Action, Side-scroll, Run and Gun and Single-player video game developed by Good Shepherd Entertainment for multiple platforms. This original, tough-as-nails, hyperkinetic action platformer is available today for $7.99 through the Nintendo eShop. #Rungunjumpgun youtube full#Ī twisted space-opera full of bizarre characters and pulp sci-fi storytelling, ATOMIK: RunGunJumpGun bursts off the screen with colorful, neon-infused visuals and a beat-dropping synth soundtrack.ĪTOMIK: RunGunJumpGun’s retro 2D automatic runner gameplay is all about one very big gravity-defying gun with two-button controls: one to fly up, the other to blast forward through obstacles and death traps at breakneck speed. There are over 120 levels of meticulous mayhem to master, with unique challenges that demand quick thinking and reflexes to survive. The Switch edition of ATOMIK: RunGunJumpGun features the new Shield Mode, which empowers players with an energy shield and decreases overall movement speed to make the game’s intense action more manageable, but no less heart-pounding and exciting.ĪTOMIK: RunGunJumpGun is rated E (Everyone) by the ESRB. ![]() The game is also available on Windows PC, Mac, iOS and Android.For as unsettling as the end of the universe can be, ThirtyThree’s new action platformer RunGunJumpGun is able to find tons of fun in the perilous final moments of a dying solar system.Įvoking familiar moments of other difficult indie games, this painfully appetising explosion of colour and sound will have you coming back for more even after your hundredth time dying on the same damned stage. RunGunJumpGun’s odd name may not make much sense from the outset but once you dip your toe into this LSD trip in space you’ll begin to understand what it’s all about. Its premise has you running and shooting your way through dying worlds at the edge of the universe. By constricting your control to two buttons – one that shoots in front of you and one that shoots below you creating enough lift to propel you through the air – it forces you to keep moving at the game’s breakneck speed. It turns the fairly easy-going nature of Flappy Bird’s design, one in which you must gauge your lift appropriately to dodge obstacles and hazards, into a gauntlet of patience and frustration. All of that may sound like an exercise in some sort of twisted masochistic behaviour but it instead somehow turns that bang-your-head-against-a-wall feeling into something fun and rewarding. Stages are assorted similar to a Mario game with three worlds that are divided into acts and each act divided further into individual levels. Stopping short of calling it the Dark Souls of action platformers, that comparison is still somewhat appropriate (albeit clichéd and lazy) as it teaches you valuable lessons with each and every failure.Īny other game might assume the obvious choice for handling failure is to penalize the player for it. ![]() ![]() RunGunJumpGun takes a slightly different approach. Mercifully respawning you at the beginning of each stage the game gets you back into the action as quickly as possible.
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